Definition

Ad load.

How many ads a player is exposed to over a session or day — the intensity of ad monetization and its main retention risk.

Ad load describes the density of advertising in the experience: frequency of interstitials, how often rewarded offers appear, whether banners are persistent. It is usually managed with frequency caps and placement rules.

Higher load raises short-term ad revenue and can reduce retention, session depth and IAP conversion. The right level depends on the business model — an ad-funded casual game tolerates more than an IAP-led title where ads can erode the value of the paid experience.

Set a protected metric and an acceptable deterioration before testing a load increase, so the trade-off is decided before the results arrive.

Calculate it

Field notes

Seeing this number move and not sure what it means for your game?

Bring it to a first call →
Calculator by The Game Scientist ↗