When Should a Mobile Game Launch a Web Shop?

A web shop can improve margin and deepen the relationship with payers. It only pays off when you can drive players to it and connect its purchases back to the rest of the player journey.

What is a web shop for a mobile game?

A direct-to-consumer store on the web where players buy currency and items outside the app stores, usually through a specialist provider that handles payments, tax and fraud as merchant of record. Payment costs are generally lower than app-store commissions, and the studio owns more of the customer relationship. Platform policy and regulatory changes over the past few years have made web shops far more common in mobile games.

When is a game ready for a web shop?

What are the risks?

How should you measure success?

Net revenue per payer (after payment costs), share of purchases moving to web, incremental purchases from web-only offers, and — most important — whether players who buy on the web retain and spend like, or better than, comparable players who buy in the app. Track bookings, not just revenue, to see current behaviour; see bookings vs revenue.

How do you choose a provider?

See Web shop platforms for mobile games for the main options and the questions to ask.

Related: What Is Hybrid Monetization · Glossary: web shop

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